Alpha Channel: Normal X component unsigned (reduced from to ).Blue Channel: Bump map depth (reduced from to ).Green Channel: Normal Y component unsigned (reduced from to ).Red Channel: Specular data 0-255 0=opaque 255=fully reflective specular exponent 64.Emissive Texture : maps the color of the light emitted by a material on every pixel on light emitting materials.īut adding all this textures will take a huge hit in memory usage so I pack them in a single texture with the following format:.White (255) will give a polished metallic like surface. A black (0) Texture will give as a result a opaque paper like material. Specular Texture : maps how polished is the surface of the material.Optional, if not present will be calculated from the bump texture. Values greater than 127 (byte) are above the surface. Depth Texture: deviation distance from the plane.To Support this additional textures are required: Since Ishiiiruka 436 support for normal mapping and phong lighting has been added. Hyllian Excelent screen scaling shaders and work on the texture scaler. Gamax92 nice fixes to issues in the code. Galop for GPU texture Encoder/Decoder implementation from his DX11 improve branch.
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JMC47 for sufering testing my code and producing videos Marcosvitali for the hard work on the predictive FIFO and for new ordered main post > Requeriments: Low CPU (Possibles Glitches)Įnable sound streching to avoid crackling because of slow VPS in the emulation.
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Full Async Shader = No slowdowns caused by shaders compilation.
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Dolpby Pro Logic II support for xaudio and openal.Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4.Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM).Async shader compilation (Avoiding shader compilation time).Please test the new versions will be appreciated, and not forget comment if Ishiiruka was usefull for you. The focus is the gaming experience and speed. This Version complements Official Dolphin-Master giving support for legacy devices, and reducing cpu usage on the graphic thread.